By using the Sabotage Supply Lines ability from the 2/4 ninja, you can slow the D.D.T.s along with all MOABs and bloons on-screen to half speed for 15 seconds.In an optimal place only 2 or 3 of these are needed to get rid of the D.D.T, not counting the 6 Camo Regrowth Ceramic Bloon children that it spawns. However, where the path loops or curves sharply several 2/3 Monkey Apprentices might be able to take down a D.D.T. Monkey Apprentices are good at popping camo and black bloons, but they are no good on MOAB class bloons.However, it requires careful micro and can't handle large amounts of D.D.T.s 2/3 Dartling Guns can damage the D.D.T., because the Hydra Rockets have Depleted Bloontonium on it. A large number of well-controlled 2/2 Dartling Guns can do the trick, as long there are no bloons covering the view of the Dartling Guns, because the darts can only pierce up to 3 Bloons.due to Ninja Monkeys' massive popping power. A large amount of 4/2 Ninja Monkeys with an x/3 Monkey Village are capable of popping a D.D.T.If no such placements exist, spike storm the D.D.T.s as soon as they appear. The spike placement makes that the bloons won't get rid of all the spikes while any MOAB class bloons comes in. Place the spike factory where bloons cannot travel to very quickly, but where MOAB class bloons can. Spike Storm is capable of popping a D.D.T., but this might be sometimes unnecessary as another cheap way to destroy D.D.T.s is to use 2/3 Spike Factories. It needs a x/2 monkey village for Camo detection, though, and it cannot pop the ceramics inside. On Mobile, the 4/2 Bloonchipper deletes D.D.T.s with ease.Build a few MOAB Maulers for the early B.F.B.s, and Ninjas for the Ceramics.At the back, add an Arctic Wind (still within range of monkey village). Build around a 2/3 Monkey Village, placing seven or more MOAB Maulers and two or three 4/2 Ninja Monkeys within its vicinity.Geraldo's Tube of Amaz-o-Glue at any level.Strategies for BMC and BMCM General Strategies.Psi's attacks, including Psionic Blast ability and Level 20 Psi's psychic attacks.Ezili's MOAB Hex before Level 20 (Level 20 allows her MOAB Hex to affect BADs).Spirit of the Forest's stun effect on Vine Rupture ability from the Monkey Knowledge, "Vine Rupture".Admiral Brickell's Mega Mines stun against surviving blimps.Lotus flower activation (Lotus Island map only).Cave Monkey's stunning effect from club.Pat Fusty's Big Squeeze ability, stun effects, and knockback effects (Level 10+ for Big Squeeze, Level 6+ for Stun, and Level 5+ for Knockback).Also applied Ascended Shadow's Flash bombs and Blue Shurikens as well passively Bloon Sabotage effect.The Ninja Monkey's Master Bomber's stun effects from its special Flash Bombs and Sticky Bombs.stunning effects from the Pop and Awe ability (x-5-x).Benjamin's Syphon Funding ability, which DDTs also happen to be immune to (Level 10+).The Super Monkey's slowdown from Knockback (x-x-1).Obyn Greenfoot's Nature Ward's Totem slowdown (Level 4+).Striker Jones' stun from his Concussive Shell ability (Level 3+).The Bomb Shooter's stun from Bloon Crush (5-x-x).The Boomerang Monkey's knockback from MOAB Press and MOAB Domination (x-x-4 and above).The Monkey Buccaneer's hook from the Monkey Pirates and the Pirate Lord (x-4-x and x-5-x) abilities (however, Navarch of the Seas' activated ability can hook a single BAD twice per round.Rocket Storm or M.A.D's ability stun effect (If has Gorgon Storm Monkey Knowledge).The Heli Pilot's MOAB Shove pushback (x-x-3 and above).Monkey Ace's stun effect from the Tsar Bomba ability (x-5-x).The Druid's blowback from Superstorm (5-x-x).The Alchemist's secret shrink potion from Bloon Master Alchemist (x-x-5).The Ice Monkey's Permafrost effects from Super Brittle (5-x-x), or from Absolute Zero (x-5-x) or Icicle Impale (x-x-5) crosspathed with Permafrost.The Ice Monkey's slowdown from Icicle Impale (x-x-5).The Ice Monkey's slowdown from the Snowstorm ability (x-4-x) and Absolute Zero ability (x-5-x).The Glue Gunner's slowdown from the MOAB Glue.The Sniper Monkey's Maim MOAB and Cripple MOAB stun effects (however, Cripple MOAB, similar to Super Brittle, can still apply bonus damage.The Ninja Monkey's Bloon Sabotage and Grand Saboteur (x-4-x) ability's slowdown effects (however, Grand Saboteur can still make BADs spawn with 75% health.It will always move with the same speed as a ZOMG except if Jake or a Time Stop slows them down.Įxcluding upgrades and abilities that ZOMGs and other MOAB-Class Bloons (excluding the DDT), are immune to, below is a list of all upgrades that the BAD is impervious to: The BAD is immune to any movement-altering effects, except the Workshop's Reverse Motors, Time Stop, and Jake's Butt Push.
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